VantageVGC
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VantageVGC
Preparing the latest tournament intelligence.
Usage rankings, win rates, top cut conversion, cores, archetypes, speed control, teams, players, tournament impact, and regulation history for Regulation M.
May 30, 2026 - Aug 30, 2026
Kingambit
224
Overview
Regulation
Regulation M
Current active meta hub
Events analyzed
3
436 teams | 0 matches
Legal Pokemon
224
Automatically sourced from the current knowledge base
Top Pokemon
Kingambit
64.7% usage
Rules and legality
Pokemon Champions Regulation M-B runs June 17, 2026 to September 2, 2026. Mega Evolution is legal; Terastallization is not legal.
May 30, 2026 - Aug 30, 2026
Knowledge graph
Pokemon analytics
Kingambit usage increased by 6.0% after appearing on 2 event-winning teams.
Usage
64.7%
Win
Pending
Top Cut
9.9%
Avg Place
73.6
Basculegion usage fell by 5.7% compared with the previous tournament window.
Usage
55.5%
Win
Pending
Top Cut
8.7%
Avg Place
73.5
Garchomp usage fell by 15.7% compared with the previous tournament window.
Usage
48.2%
Win
Pending
Top Cut
10.9%
Avg Place
71.0
Charizard usage fell by 3.9% compared with the previous tournament window.
Usage
40.1%
Win
Pending
Top Cut
11.4%
Avg Place
70.3
Floette-Eternal usage increased by 8.5% after appearing on 2 event-winning teams.
Usage
40.1%
Win
Pending
Top Cut
12.0%
Avg Place
69.0
Incineroar usage increased by 11.2% after appearing on 2 event-winning teams.
Usage
39.2%
Win
Pending
Top Cut
14.0%
Avg Place
73.3
Sneasler usage increased by 17.1% after appearing on 1 event-winning team.
Usage
39.0%
Win
Pending
Top Cut
14.1%
Avg Place
70.3
Sinistcha usage increased by 5.4% after appearing on 1 event-winning team.
Usage
25.7%
Win
Pending
Top Cut
14.3%
Avg Place
70.3
Whimsicott usage fell by 6.6% compared with the previous tournament window.
Usage
24.5%
Win
Pending
Top Cut
8.4%
Avg Place
75.1
Froslass usage increased by 11.7% across 3 recent events.
Usage
14.7%
Win
Pending
Top Cut
17.2%
Avg Place
66.3
Aerodactyl usage fell by 9.3% compared with the previous tournament window.
Usage
14.4%
Win
Pending
Top Cut
12.7%
Avg Place
69.9
Sylveon usage fell by 5.9% compared with the previous tournament window.
Usage
12.6%
Win
Pending
Top Cut
10.9%
Avg Place
68.3
Dragonite usage fell by 3.8% compared with the previous tournament window.
Usage
11.9%
Win
Pending
Top Cut
7.7%
Avg Place
79.5
Scovillain usage increased by 7.9% across 3 recent events.
Usage
10.8%
Win
Pending
Top Cut
14.9%
Avg Place
68.5
Archaludon usage fell by 2.8% compared with the previous tournament window.
Usage
10.6%
Win
Pending
Top Cut
2.2%
Avg Place
84.5
Farigiraf usage fell by 2.8% compared with the previous tournament window.
Usage
9.2%
Win
Pending
Top Cut
10.0%
Avg Place
74.8
Performance
Win-rate rankings will appear after match records are imported.
Leads and cores
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Win
Pending
Top Cut
100.0%
Events
3
Archetypes
Usage
42.2%
Win
Pending
Top Cut
10.9%
Avg Place
70.8
Usage
28.7%
Win
Pending
Top Cut
8.8%
Avg Place
73.9
Usage
10.6%
Win
Pending
Top Cut
13.0%
Avg Place
82.8
Usage
10.1%
Win
Pending
Top Cut
15.9%
Avg Place
65.0
Usage
5.3%
Win
Pending
Top Cut
17.4%
Avg Place
72.7
Usage
3.2%
Win
Pending
Top Cut
0.0%
Avg Place
99.7
Trend engine
Sneasler usage increased by 17.1% after appearing on 1 event-winning team.
Usage
39.0%
Win
Pending
Top Cut
14.1%
Avg Place
70.3
Froslass usage increased by 11.7% across 3 recent events.
Usage
14.7%
Win
Pending
Top Cut
17.2%
Avg Place
66.3
Incineroar usage increased by 11.2% after appearing on 2 event-winning teams.
Usage
39.2%
Win
Pending
Top Cut
14.0%
Avg Place
73.3
Floette-Eternal usage increased by 8.5% after appearing on 2 event-winning teams.
Usage
40.1%
Win
Pending
Top Cut
12.0%
Avg Place
69.0
Scovillain usage increased by 7.9% across 3 recent events.
Usage
10.8%
Win
Pending
Top Cut
14.9%
Avg Place
68.5
Garchomp usage fell by 15.7% compared with the previous tournament window.
Usage
48.2%
Win
Pending
Top Cut
10.9%
Avg Place
71.0
Glimmora usage fell by 9.7% compared with the previous tournament window.
Usage
5.3%
Win
Pending
Top Cut
4.3%
Avg Place
89.1
Aerodactyl usage fell by 9.3% compared with the previous tournament window.
Usage
14.4%
Win
Pending
Top Cut
12.7%
Avg Place
69.9
Whimsicott usage fell by 6.6% compared with the previous tournament window.
Usage
24.5%
Win
Pending
Top Cut
8.4%
Avg Place
75.1
Sylveon usage fell by 5.9% compared with the previous tournament window.
Usage
12.6%
Win
Pending
Top Cut
10.9%
Avg Place
68.3
54 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Win-rate support will populate when item/move match records are ingested.
12 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Trend movement updates after consecutive event windows.
54 weighted teams Trend movement updates after consecutive event windows.
12 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
64 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Win-rate support will populate when item/move match records are ingested.
12 weighted teams Win-rate support will populate when item/move match records are ingested.
12 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
64 weighted teams Trend movement updates after consecutive event windows.
54 weighted teams Trend movement updates after consecutive event windows.
54 weighted teams Trend movement updates after consecutive event windows.
54 weighted teams Trend movement updates after consecutive event windows.
12 weighted teams Trend movement updates after consecutive event windows.
12 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
54 weighted teams Win-rate support will populate when item/move match records are ingested.
12 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
10 weighted teams Win-rate support will populate when item/move match records are ingested.
54 weighted teams Trend movement updates after consecutive event windows.
12 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
10 weighted teams Trend movement updates after consecutive event windows.
Tera analytics are pending or not used in this format.
Tailwind appears across imported move charts.
Awaiting Trick Room move-level imports.
Awaiting Electroweb move-level imports.
Icy Wind appears across imported move charts.
Awaiting Thunder Wave move-level imports.
Awaiting Bulldoze move-level imports.
Awaiting Priority move-level imports.
Match records pending.
Timeline
Teams and players
Meta search
Related content
FAQ
Kingambit currently leads Regulation M by usage at 64.7%.
Meta pages are generated from the VantageVGC tournament ingestion pipeline and revalidated with ISR as new tournament data becomes available.
The page tracks usage, win rate, top cut conversion, average placement, cores, archetypes, items, moves, abilities, speed control, players, and tournament impact when source data is available.